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How It Works
The Be Real Game is designed as a
journey. Each session represents a step of the journey, and each subsequent step
builds on the previous one. The journey is divided into three units: Brave new
world of work; Agents of change; Exploring the future. Some sessions are
followed by optional activities and discussion segments.
UNIT ONE: BRAVE NEW WORLD OF
WORK
There are nine core sessions in this unit which
together take ten to twelve hours to complete. Upon embarking on their career
exploration journeys, students immediately assume a unique and individual
life/work role. In these roles, students earn and spend money, participate in
family and community life, make many decisions that affect their characters'
lives, both positively and negatively, and experience good and bad chance
situations. They even make decisions on social issues that affect their own and
their community's futures. They learn that every decision is a career
decision.
Students are assigned individual Role
Histories (their characters), randomly or through a pre-selection process,
at the teacher's discretion. In Unit One, each student uses his or her
character's personal history of education, work experience, family status,
income, etc., to seek and find work. Each character is successful in securing a
work role (Job Profile) in which he or she will make lifestyle choices (housing,
transportation, leisure activities), and create a budget based upon his or her
income.
In this unit, students also complete a career
pre-survey (which they will revisit at the end of the program). They learn The
High Five career building principles, interview an influential adult in their
lives, interview each other, deal with chance situations in their characters'
lives and in their community, and enjoy playing The Brainstorm Spin
Game.
UNIT TWO: AGENTS OF
CHANGE
There are three core sessions in this unit, which
together take four to five hours. Here students encounter major economic forces
that are agents of change in today's changing work world. Students experience
job loss and job change through no fault of their own and learn that these are
common realities in the new economy that affect people, directly or indirectly,
throughout their careers. Students learn how to convert adversity at the
personal, family and community levels to opportunity by developing skills and
attitudes that harness these agents of change to work in their favor. They learn
to identify and exploit their transferable skills as tools for personal and
community development. They create resumes and job search strategies, and they
succeed in acquiring new jobs. They make new lifestyle choices and create new
budgets in their new roles. At the conclusion of Unit Two, students review their
learning by playing another round of The Brainstorm Spin
Game.
UNIT THREE: EXPLORING THE
FUTURE
Unit Three has five core sessions that together last
seven to eight hours. The role playing aspect of the game ends with Unit Two.
From this point on, through a series of exercises, students translate what they
have experienced in Units One and Two into a personal Exploration Chart and
Action Plan. They articulate what they liked and disliked about their fictional
work environments and roles through a series of career exploration tools and
exercises that includes an interest inventory, a work skills checklist, a
learning styles survey, etc. Students enjoy playing a final rousing round of
The Brainstorm Spin Game to review vocabulary, concepts and career
building principles imbedded throughout the game. The program ends with a
celebration involving students, school staff, parents/guardians and community
members.
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