Frequently Asked Questions
Is The Make It Real Game a game or a
program?
The Make It Real Game is a demanding
and ambitious career development program, fully compliant with the Blueprint for Life/Work Designs
competencies and performance indicators for the Primary/Elementary
level. However, the program is experiential, involving creative role-playing and
simulation activities. As a result, students (and teachers) have fun as they
learn about adult life and work roles in the context of their own career and
educational planning. The Make It Real Game is an educational program
with clearly defined learning outcomes and performance indicators, presented in
the form of a game.
How much time does it take to play The
Make It Real Game?
It takes from 14 to 16 hours of class time to
complete the "core" activities of the program. Optional activities are also
included in the Facilitator's Guide, which complement the core
activities and create opportunities to involve working people from the
community, other teachers and parents/guardians. Thus, the program can be
extended for a term, a semester or even a full year.
Do I need training to present the game to
students?
Although complete and easy-to-follow lesson plans are
provided for facilitators, training is strongly recommended. Both students and
teachers benefit more from the program when facilitators attend a one-day
training session.
How do I get the training I
need?
The Department of Education in each Canadian
province and territory has designated a Real Game Series Coordinator
who coordinates training and awareness-raising
activities and events for all programs in The Real Game Series.
You can get in touch with your Coordinator through the Career Services unit of
your Department of Education, or through the National Life/Work Centre
(1-888-533-5683).
Can The Make It Real Game be
presented as a community project outside the classroom?
Yes, as long as facilitators have experience in
classroom or group-learning environments. For example, the program can be very
popular at summer camps or evening/weekend sessions with community groups. If
facilitators are not teachers experienced with the program, it is recommended
that they attend The Make It Real Game training.
How does the game integrate with regular
curricula?
In over 70,000 classrooms now using programs in
The Real Game Series, a team teaching approach is most common. English,
Social Studies, Math, Science, Family and Consumer Science, Geography, Physical
Education and other teachers, as well as career counsellors, librarians,
administrators, parent volunteers, and peer facilitators (students from high
school grades) can facilitate key activities in the program.
Is it possible for parents to buy The
Make It Real Game so their children can play it at
home? This is not recommended. The Make It Real Game
is more beneficial in a classroom or group setting where a "mini-society" can be created with at least 5 to 10 participants. Group interaction contributes
greatly to the perceived reality and effectiveness of the program. Are other versions of this program available
for other age groups? Yes. This is one in a series of six
developmentally-sequenced programs, all keyed to the competencies and
performance indicators of the Blueprint for Life/Work Designs. The
complete Series includes: The Play Real Game - Grades
3-4
The Make It Real Game - Grades 5-6
The Real Game -
Grades 7-9
The Be Real Game - Grades 10-15
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