Frequently Asked Questions
Is The Get Real Game a game or a
program?
The Get Real Game is a demanding and
ambitious career development program, fully compliant with the Blueprint for
Life/Work Designs competencies and performance indicators for the High
School level. The program is experiential, involving creative role-playing and
simulation activities. As a result, students have fun as they learn about adult
life and work roles in the context of their own career and educational planning.
The Get Real Game is a structured learning program with clearly defined
learning outcomes and performance indicators, presented in the form of a
game.
How much time does it take to play The
Get Real Game?
It takes from 13 to 20 hours of class time to
complete the core activities of the program. Optional activities are also
included in the Facilitator's Guide, which complement the core
activities and create opportunities to involve working people from the
community, other teachers and parents/guardians. The program is flexible enough
to be completed in as little as two weeks. Alternatively, it can be delivered
over a more extended period of time.
Do I need training to present the game to
students?
Although complete and easy-to-follow lesson plans are
provided for facilitators, training is strongly recommended. Both students and
teachers benefit more from the program when facilitators attend a training
session.
How do I get the training I
need?
The Department of Education in each Canadian province
and territory has designated a Real Game Series Coordinator who
coordinates training and awareness-raising activities and events for all
programs in The Real Game Series. You can get in touch with
your Coordinator through the Career Services unit of your Department of
Education, or through the National Life/Work Centre (1-888-533-5683).
Can The Get Real Game be presented
as a community project outside the classroom?
Yes, as long as facilitators have experience in a
classroom or group-learning environment. For example, the program can be very
popular at summer camps or evening/weekend sessions with community groups. If
facilitators are not teachers experienced with the program in schools, it is
recommended that they attend The Get Real Game training.
How does the game integrate with regular
curricula?
In over 70,000 classrooms now using programs in
The Real Game Series, a team-teaching approach is most common.
English, Social Studies, Math, Science, Family and Consumer Science, Geography,
Physical Education and other teachers, as well as career counsellors,
librarians, administrators, parent volunteers and peer facilitators (students
from older grades) can all facilitate key activities in the program.
Is it possible for parents to buy The Get
Real Game so their children can play it at home?
This is not recommended. The Get Real Game
is more beneficial in a classroom or group setting where a "mini-society" can be
created with at least 15 to 20 participants. Group interaction contributes
greatly to the effectiveness of the program.
Are other versions of this program available
for other age groups?
Yes. This is one in a series of six
developmentally-sequenced programs, all keyed to the competencies and
performance indicators of the Blueprint for Life/Work Designs. The
complete Series includes:
The Play Real Game - Grades
3-4 The Make It Real Game - Grades 5-6 The Real Game -
Grades 7-8 The Be Real Game - Grades 9-10 The Get Real
Game - Grades 11-12 Real Times, Real Life -
Adults
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