How It Works
The Get Real Game is designed as a
journey. Each session represents a step of the journey, and each subsequent step
builds on the previous one. The journey is divided into 13 sessions, which are
then divided into activity and discussion segments.
Session One: Real
Transition Students are introduced to The Get Real Game and
begin to choose the roles they will explore throughout the program. (about
60 minutes)
Session Two: Real
Jobs Students narrow their work role preferences, using a structured
process to sift options from eight work clusters, eventually selecting the roles
they will assume for the balance of the program. (about 60
minutes)
Session Three: Real
Gateways Students are introduced to The High Five principles, form
the groups in which they will experience the entire program, and learn about the
career gateways that can take from secondary school to their adult life.
(about 60 minutes)
Session Four: The Real
Role Students receive an in-depth introduction to their chosen
Role Profiles and learn how they will be used throughout The Get
Real Game. They choose education and training goals for their characters
and make their first gateway choices. (about 60 minutes)
Session Five: The High School Spin
Game Students explore the components of the High School
Spin Game as they role-play a character attempting to graduate from high
school. They have fun while dealing with real issues students face in high
school. (about 60 minutes)
Session Six: The Transition Spin
Game-I Students play the first round of the Transition Spin
Game. This simulates the experiences that their characters encountered
during their first two to three years after high school. They are introduced to
the concepts of career building and networking. (about 60
minutes)
Session Seven: Time and
Transition-I Students reflect on their work, education and training,
personal and community experiences that their characters encountered during
their first two to three years after high school. They create time lines
allocating a period of time to each experience. (about 60 minutes)
Session Eight: The Transition Spin
Game-II Students play the second round of the Transition
Spin Game. This simulates the experiences that their characters encountered
during their third to fifth years after high school. They further explore the
concepts of career building and networking. (about 60
minutes)
Session Nine: Time and
Transition-II Students reflect on the work, education and training,
personal and community experiences that their characters encountered during
their third to fifth years after high school. They continue their time lines,
allocating a period of time to each experience, and then choose interview goals
for their characters. (about 60 minutes)
Session Ten: Preparing for the
Interview Students create scenarios for their characters to explain
the acquisition of essential skills identified from their life/work experiences.
They participate in mock interviews within their groups, and endeavor to achieve
the interview goals they have chosen for their characters. One student from each
group is chosen for an interview by another group in the next session.
(about 60 minutes)
Session Eleven: The
Interview One student from each group is interviewed by another
group to determine if she or he has acquired the required education, experience
and skills to successfully achieve the interview goal. The entire class observes
the five interviews which each last about five minutes. (about 60
minutes)
Session Twelve: Preparing for
Transition Using knowledge gained from their Get Real Game
experience, students prepare to create their own Real Transition Plans,
which begin with their first year after high school graduation. (about 60
minutes)
Session Thirteen: Creating A Real
Action Plan Students create their own one-year Action Plan
and Budget Plan At the end of this session, they receive a
Certificate of Completion. (about 60
minutes)
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