The Real Game Series
The Play Real Game The Make It Real Game The Real Game The Be Real Game The Get Real Game Real Time Real Life
 
   Français   What's New  Contact Us  International   Training  Ordering  Home  
 

How It Works

The Get Real Game is designed as a journey. Each session represents a step of the journey, and each subsequent step builds on the previous one. The journey is divided into 13 sessions, which are then divided into activity and discussion segments.

Session One: Real Transition
Students are introduced to The Get Real Game and begin to choose the roles they will explore throughout the program.
(about 60 minutes)

Session Two: Real Jobs
Students narrow their work role preferences, using a structured process to sift options from eight work clusters, eventually selecting the roles they will assume for the balance of the program. (about 60 minutes)

Session Three: Real Gateways
Students are introduced to The High Five principles, form the groups in which they will experience the entire program, and learn about the career gateways that can take from secondary school to their adult life.
(about 60 minutes)

Session Four: The Real Role
Students receive an in-depth introduction to their chosen Role Profiles and learn how they will be used throughout The Get Real Game. They choose education and training goals for their characters and make their first gateway choices.
(about 60 minutes)

Session Five: The High School Spin Game
Students explore the components of the High School Spin Game as they role-play a character attempting to graduate from high school. They have fun while dealing with real issues students face in high school.
(about 60 minutes)

Session Six: The Transition Spin Game-I
Students play the first round of the Transition Spin Game. This simulates the experiences that their characters encountered during their first two to three years after high school. They are introduced to the concepts of career building and networking.
(about 60 minutes)

Session Seven: Time and Transition-I
Students reflect on their work, education and training, personal and community experiences that their characters encountered during their first two to three years after high school. They create time lines allocating a period of time to each experience.
(about 60 minutes)

Session Eight: The Transition Spin Game-II
Students play the second round of the Transition Spin Game. This simulates the experiences that their characters encountered during their third to fifth years after high school. They further explore the concepts of career building and networking.
(about 60 minutes)

Session Nine: Time and Transition-II
Students reflect on the work, education and training, personal and community experiences that their characters encountered during their third to fifth years after high school. They continue their time lines, allocating a period of time to each experience, and then choose interview goals for their characters.
(about 60 minutes)

Session Ten: Preparing for the Interview
Students create scenarios for their characters to explain the acquisition of essential skills identified from their life/work experiences. They participate in mock interviews within their groups, and endeavor to achieve the interview goals they have chosen for their characters. One student from each group is chosen for an interview by another group in the next session.
(about 60 minutes)

Session Eleven: The Interview
One student from each group is interviewed by another group to determine if she or he has acquired the required education, experience and skills to successfully achieve the interview goal. The entire class observes the five interviews which each last about five minutes.
(about 60 minutes)

Session Twelve: Preparing for Transition
Using knowledge gained from their Get Real Game experience, students prepare to create their own Real Transition Plans, which begin with their first year after high school graduation.
(about 60 minutes)

Session Thirteen: Creating A Real Action Plan
Students create their own one-year Action Plan and Budget Plan  At the end of this session, they receive a
Certificate of Completion.
(about 60 minutes)

 

Training  Ordering  Home © Bill Barry Licensed to The Real Game Inc. All rights reserved